Realish Racing Club Rules

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Welcome to the Realish Racing Club rules. If you’re new, or thinking of joining, please have a read through. If you’re an established member, take a read anyway, refresh your memory. Here at Realish Racing we have a wide range of skill levels, certainly wider than we started with in June 2011. We have some drivers who have crept into the top 100 leaderboard times, and others who struggle to tickle the top 10,000. But however fast or slow our members are, they’re ultimately here to have fun. Winning is a bonus. If you're very, very good or incredibly competitive, you may not fit in here. Bad loser looks bad on you. We are a community and enjoy close racing between fair drivers. Our skill levels very, but it’s likely there will be someone with similar speed and ability to you. This makes the whole experience more enjoyable. This club isn't here to boost your e-peen. Yes, winning at all costs is fun for you. However a fair, clean and close race is fun for everyone involved.

Below are listed the general club rules. For the club's event and racing rules, please see Realish Racing Race Rules & Driving Etiquette

The Club

We started as a club primarily based around the Forza Motorsport series of games on the Microsoft Xbox 360, the first of which was Forza Motorsport 3, and the latest of which is Forza Motorsport 4. Since then we’ve added other games to our racing calendar, including F1 2011 and Race Driver: Grid.

As of the second half of 2015, we've focused our efforts on Race 07 for the PC.

Signing Up

Becoming a club member is easy. Sign yourself up to the Realish Racing forums (please use the same alias you use for your Xbox Live GamerTag/PSN ID/Steam ID, it makes things a lot simpler), and introduce yourself in the introduction thread. All new members are required to have a few casual races before entering into any official competitions. This is simply to test your internet connection to make sure there’s no lag, your headset to make sure we can hear you and you can hear us, and your skill level and attitude to make sure we’re all on the same page.

The Forum

To discuss the races, we have a forum. Joining in with forum discussions is an important part of being a club member. It helps us all get to know each other better, and makes for a better time on track. We’re big on community, so much so that many of us have become good friends and have even ventured outside once or twice to meet up. Anyone can sign up to the forum at any time.

The Wiki

To keep track of all the results, we have this wiki. Keeping the wiki updated is a small but important part of being a club member. Once you’ve had a race or two with us and know that you wish to stick around, you’ll be given an account for the wiki, and you’ll have access to a driver and team profile page for you to keep track of your stats, post photos, and even tell us a little about yourself and your virtual racing career, however far-fetched. Please keep this updated as much as you possibly can.

The Kit

Console and Games

It goes without saying that to join in on official races, you will need a games console and games. For the most part that will be the Xbox 360 and a copy of Forza Motorsport 4 and/or F1 2011. To race online you will need an internet connection and an Xbox Live Gold subscription. Hopefully your console will be one with a large hard drive, allowing more space for game installation (faster loading, which is very useful in online lobbies) and storage of downloadable content (DLC).


Wireless controller, wired controller or steering wheel, we allow all three. You will need at least one. Wireless controllers can run out of batteries, so make sure they’re fully charged before a race, or plugged in with a play and charge kit. If your controller disconnects or runs out of battery mid-race, that’s your own fault. Steering wheels are permitted. Just let us know if you’re using one as your driving style may differ slightly.


Communication both in races and pre/post race lobbies is paramount. You need to be able to hear the other drivers in the race, and you need to be able to talk back to them. In the pre-race lobby this could be confirming the understanding of rules in the pre-race lobby, or asking any last-minute questions. It’s even more vital in the race for driver-to driver communication regarding overtaking moves and positioning, alerting others to your entering and exiting of the pit lane, and warning of an accident or obstacle. If you don’t have a headset, please get one as soon as possible. If you go two or three races without a headset, you will not be able to compete in any further races until you have found yourself one.

Internet Connection and Network

We’ve had a lot of frustrating experiences, especially with Forza Motorsport, regarding connection issues, lag, and players dropping out mid-race. Because Forza Motorsport requires you to be able to connect to every other player in an online lobby and not just the host, you will need a specific network set up, regardless of how well you’ve managed to connect to others online before. To remedy the issues below (if you have them), (ignore the annoying advert) offers guides for getting almost every router up and running properly. If you can, try to run your Xbox on a hard-wired ethernet connection rather than Wireless, as it tends to be more stable.

Static IP

Assign your Xbox a Static IP address. If you have a dynamic IP address, the address will change every time you turn your Xbox on. If it is static it will always be assigned the same IP address. This ensures that your router always knows in which direction to send the Xbox Live data it sends and receives. If you are unsure on how to do this, check the forum, ask a club member for help, or consult the guide for your router model.

Port Forwarding

To allow for optimum network data flow, your router’s ports can be opened and assigned to a specific device. This can only be achieved having set up a Static IP for your Xbox, as a router can only forward ports to a Static IP (if the IP is dynamic, the IP will change each time and your router won’t know where to send the data). Xbox Live likes to use ports 50, 80, 88, 1863 and 3074, so have your router forward these ports to your Xbox’s IP address. If you’re unsure, consult the guide for your router model.


Forza requires your NAT (Network Address Translation) to be at least moderate. Ideally it should be open. What it cannot be is strict. If your NAT is set to strict, it’s likely that you won’t even be able to connect to a lobby at all. If you have a moderate NAT, you may be able to connect to players who have theirs open, but it’s unlikely to players with moderate NAT settings will be able to connect to each other. You can test what level your NAT is set to from the network options menu on the Xbox dashboard. You can also often force it open in your router’s settings. This is quite possibly the most vital router setting to get right. Do all you can to set your NAT to open. Our members have grown tired of not being able to connect to each other, and have all since set up their home networks correctly, with an open NAT.

Network Traffic

For official races, please try to be the only person using your network connection. This may not always be possible if you share connections with family or housemates, but the last thing everyone needs in an official race is a laggy car darting and flying about the place. And the last thing you want is to disconnect from the lobby whilst fighting for a podium position. Unless you have a huge and flawless connection, turn off any downloads you may have running on your PC, kick your little brother off Skype, and suggest to your partner that they don’t use the iPlayer until after you’ve finished. Torrents and video streaming are two of the worst offenders when it comes to sapping your bandwidth.

Teams, Numbers & Liveries

Team Name

In races you will need to be driving for a team. You have two options here. You can start your own team, by yourself or with another driver, or you can join an existing team, which is preferred. Please ask the team owner first, though. They may not agree.

Race Number

All club members need a racing number. Choose a number that's in some way special to you, but check whether it’s taken or not first. You'll use it throughout your Realish Racing career. #1 is reserved for the current champion. If you win a season championship, you will take the #1 for the following season. Your regular number will still be yours. You won’t lose it.


Once you have a team and number, you'll need to paint any future cars you race with in your team's livery. If you’ve joined an established team, they’ll probably already have a livery. If you’ve created a new team, try to come up with an identity unique to you and your team. Liveries are allowed to change depending on sponsors, race series, and your own personal preferences. Just make sure they're tasteful and stick to race-type liveries. Make the livery yourself. Sourcing sponsor logos from the storefront is ok (but try and have a go at making them yourself). What isn’t allowed is buying a complete livery from the storefront. Leave space somewhere for the Realish Racing club crest (usually by the front wheel arches) and the series number box (which will differ depending on the season).

Whilst you may have a favourite real-life motor racing team or tuning shop, try to be original with your names and liveries. It's ok to take cues from real life racing teams, but avoid copying an entire setup from a real-life racing team. This is your team and your identity so don't rip off someone else's.

Realish Racing seasons and events tend to have a title sponsor, or a specific livery layout. In these cases, a livery design file will be sent out to all drivers participating, which they can then add their own unique livery added to. In this case, all sponsors, number boxes and sun visors must be left unchanged (aside from adding your own racing number). You are allowed to change sponsor logo colours if they clash or contrast with your own livery. The placement, size, and content of the logos must not change.

Your First Season

Upon sign up, you are classified as a Realish Racing Rookie Driver until you have raced more than half the races in any one season. Rookie drivers tend to have their own title to fight for alongside a season's main title to help ease them into the club and give them something to fight for.

You will lose your rookie status (for the following season) as soon as:

a) You compete in more than half the races in your first season, or
b) You compete in any number of races in your second season having competed in less than half the races in your first.

Rookie status is game-specific. You can be a multiple Forza champion but still be eligible as an F1 rookie if you are competing in your first F1 season, for example.