It sounds and looks very impressive. It's clearly the game that Polyphony wanted GT5 to be, but somehow got lost along the way.
- 1200 cars out of the box, hopefully all premium (they've had enough time by now... and it's time to stop using polished PS2 car models), with more to come as DLC
- 7 further locations with 19(?) layouts in addition to what's in GT5. Silverstone GP, National & International (aka South) circuits included.
- Menus are far more streamlined, far less cluttered, and seem to load a whole lot faster. You'll be able to control the menus using an app on your phone/tablet/laptop using simple and intuitive touch-screen interfaces before turning to your TV for the race proper. The app also looked like it let you play and tinker with your garage on-the-go.
- Vast customisation options. Far more alloy wheels, what seemed like hundreds of body kit options available to strap to any car. Some kind of livery editor was briefly hinted at, but I'd wait until some proper news on that.
- The custom track editor look vastly improved. The idea now is that there are several locations (a swathe of rolling countryside bordered by villages in the Andalucean region of Spain was shown) - and from what I could make of the feature is that you can take this several square miles of land and draw a squiggle on it. Voila. There's your track. Whether the squiggle drawing is limited to open land or whether you can draw it through the streets of these villages and give yourself a street circuit, I'm unsure. They said several locations will be on offer initially, with more being available later as DLC.
- The tyre and suspension physics have been completely remodelled, giving the cars a far more realistic feel. The cars roll and pitch and carry their inertia more realistically. It felt really good to drive the GT86 with the wheel and pedals.
I'll put a video of Dan playing the demo on YouTube later.
Turn 10 are going to have to come up with something incredibly good with Forza Motorsport 5 if they're wanting to equal this.