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Re: Automobilista

Posted: 29 Sep 2017, 08:42
by craighypheno

Re: Automobilista

Posted: 29 Sep 2017, 10:06
by KJP93
craighypheno wrote:

Wonder what the game-breaking gimmick is with this update then?

Re: Automobilista

Posted: 29 Sep 2017, 11:21
by Mike Bell
KJP93 wrote:
craighypheno wrote:

Wonder what the game-breaking gimmick is with this update then?

The beatles.

Re: Automobilista

Posted: 27 Apr 2018, 17:21
by KJP93

Re: Automobilista

Posted: 27 Apr 2018, 17:26
by craighypheno
AJR: Bumped up Judd V10 engine blowup thrasholds to fix excessive failures


Oh...

Re: Automobilista

Posted: 27 Apr 2018, 17:59
by shaxberd
Interlagos: Updated 2017 version to include latest Cafe chicane layout

Doing the lord's work. Club race incoming.

Re: Automobilista

Posted: 27 Apr 2018, 23:20
by MrRandom287
craighypheno wrote:
AJR: Bumped up Judd V10 engine blowup thrasholds to fix excessive failures


Oh...


That must've been what happened to me at Imola :P

Re: Automobilista

Posted: 24 Mar 2019, 21:55
by lazaros18

Re: Automobilista

Posted: 04 Jun 2019, 18:48
by GremlinWon
Anyone able to help with my game stability issue.
I know I don't run the game on a PC Gaming Rig but it should run stable - which it isn't currently.

First 3 laps roughly the game drops frames massively to about 20fps where I can normally run 30fps capped with no issues.
The game smooths out after it sorts its life out.

Any help appreciated/anyone else experience similar?

Re: Automobilista

Posted: 04 Jun 2019, 19:23
by camp_bell
If it's only in the first three laps or so, it's almost certainly because of the number of cars visible on screen at the start of the race as the computer needs to render them. That's why the framerate goes back up once the field spreads out and maybe only 2-3 cars need to be shown at a time.

There is a Visible Vehicles option in the graphics settings which will limit the number of cars you can see on screen at any one time, though I wouldn't recommend setting it below 7-8 so you can see (for example) a crash happening ahead on the first lap.

Aside from that, turning down the environment, mirror, reflection, etc detail will also help framerate.