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rFactor 2 OpenVR to remove SteamVR

Discussion about anything related to Studio 397's sim, rFactor 2
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CuruxaUK
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Name: Niall Larner
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Team: Kaibutsu Racing
Steam ID: CuruxaUK
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rFactor 2 OpenVR to remove SteamVR

Postby CuruxaUK » 03 Mar 2019, 21:34

OpenVR DLL to increase VR performance in certain cases.

DLL is available here: https://gitlab.com/znixian/OpenOVR/blob ... /README.md

I personally got this to work by replacing the OpenVR_api.dll in my "\steamapps\common\rFactor 2\Bin64" folder, alternatively there is a 32-bit version if you're living with a 32-bit system (I'm sorry). This DLL should go into the "rFactor 2\Bin32" folder.

Image

When you launch rF2 in VR it should boot without loading SteamVR, and hopefully you should experience a performance increase. I found I experienced less warping with this so I hope it helps any performance issues you may have been experiencing.
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"I mean, why is life?" -Lem 2019

User avatar
CuruxaUK
Pleb Club Gold Member
Posts: 42
Name: Niall Larner
Car No: 45
Team: Kaibutsu Racing
Steam ID: CuruxaUK
Twitter: @CuruxaNiall
Location: Northamptonshire, England
Contact:

Re: rFactor 2 OpenVR to remove SteamVR

Postby CuruxaUK » 09 Mar 2019, 18:14

Note, this will work in most SteamVR titles, not all, but some. Just look for the openvr_api.dll in the respective game folder. Bear in mind that 64-bit dll's may have to go into a folder other than the root with the game .exe. Always make a backup of the openvr_api.dll in case it causes your game to stop working correctly. I hope this helps some people.
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"I mean, why is life?" -Lem 2019


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